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近五年国际游戏化学习研究综述

2020年第4期  点击:[]

顾怡雯 张佳怡 张孔燕 江丰光

(上海师范大学 教育技术系,上海 200234)

【摘 要】近年来,社会各界对游戏化学习的关注逐渐加强,为了教育和游戏更好地融合,对目前游戏化学习的发展脉络进行梳理成为必要之举。因此,为了洞悉近五年国际游戏化学习的研究热点和发展现状,选取了6本教育技术领域的前沿期刊作为研究样本,采用内容分析法对2015年至2019年间的游戏化学习实证研究进行编码梳理,得出以下几点结论:①游戏化学习影响因素研究侧重学习特征分析;②课程设计与开发研究重视游戏元素设计与特殊群体;③游戏化教学应用关注教学工具及应用效果;④侧重数字化游戏学习工具的评估。以上国际游戏化学习的研究热点和现状,可为我国后续开展相关研究和实践提供一定的经验和参考。

【关键词】游戏化学习;游戏;内容分析;实证研究

Literature Review of International Empirical Studies on Game-based Learning in the Past Five Years

GU Yiwen, ZHANG Jiayi, ZHANG Kongyan and CHIANG Fengkuang

(Department of Educational Technology, Shanghai Normal University, Shanghai 200234, China)

Abstract: In recent years, people from all sectors of society pay more and more attention to game-based learning. It is necessary to sort out the development of game-based learning so as to better integrate education and games. Hence, in order to have insight into the research focus and development status of international game-based learning in the recent five years, six international journals with great influence in the field of educational technology were selected as research samples. This study adopts the content analysis method to code the empirical studies on game-based learning between 2015 and 2019. Several conclusions are drawn as follows: 1. The study of influencing factors of game-based learning focuses on the analysis of learning characteristics. 2. Game design and development study focuses on the design of game elements and special groups. 3. Gamification teaching application focuses on teaching tools and application effects. 4. Relevant study focuses on the assessment of digital game-based learning tools. Conclusions above are expected to provide some experience and reference for the follow-up research and practice in China.

Keywords: game-based learning; game; content analysis; empirical studies

下载:    近五年国际游戏化学习研究综述.pdf


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